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"Mankind’s fascination with projectile weapons had begun millennia before, of course, with rocks.  At first, people figured they had to hang on to the rock and just bash the heck out of whatever.  This was fine if you were bashing nuts or other rocks, but turned out to be problematic if you were bashing, for instance, a leopard.  It took surprisingly little time for someone to point out that maybe it would be somewhat more survivable to throw the rocks – preferably from the top of a cliff while disguised as someone from the next clan. Throwing rocks was a big hit, and remained all the rage for ages before someone figured out that a rock in a leather pouch suspended at the end of a leather rope could be whirled about the head and launched at a target with enormous force. This was simply beyond cool, and guys were happily slinging rocks at various animals for tens of thousands of years before David discovered that they were also useful against giants."

 

~ Messed-Up!   by Scott Davis

 

Expected Date of Publication Fall, 2016

"Early Medical Theory consisted of “You have angered the gods, and are being punished!”  Given the number of gods in play, their known capriciousness, and the fact that nearly every human being can find SOMETHING to feel guilty about, this Theory of Medicine would remain viable for the next several thousand years.  The Medical Practice based on this theory amounted to diagnosing which god had been pissed-off by which offense, and advising the patient to “cough up a sacrifice and you may be forgiven …”  (Note how “cough up”, with it’s medical connotations, and “pay up” have always been considered equivalent.)

 

If the patient got better, his sacrifice had been accepted and all was forgiven, go and sin no more – and if he DIDN’T get better, it was because his sacrifice hadn’t been enough, or hadn’t been offered with honest contrition, or the god was just so freaking pissed that no sacrifice was going to be sufficient …"

 

~ Messed-Up!  by Scott Davis

 

Expected Date of Publication Fall, 2016

"While being locked in jail can lead to many benefits – enhanced personal work-out time, endurance of pain in the form of prison tats, the ability to consume any basic food-like substance, plus, in many cases, advanced instruction in sexual-mores which may be necessitated by the shortage of women – we strongly suggest avoiding it, if only for the fact that it will detract from your running regimen. Instead, various computer games are excellent ways of building up emotional toughness, the best of them being first-person shooters – such games as Candy Crush, while diverting, won’t do nearly as much to fortify you for an apocalypse as Call of Duty, Grand Theft Auto, or Half-life 2. Significantly, these games train not only your emotional will to do carnage, but also reinforce loading discipline, ammunition conservation, and your scavenging instincts (how often have you watched an action adventure movie, and screamed in frustration as the hero is trapped, out of ammo, and draws a knife rather than picking up a gun or a mag from any of the dead bodies around him???)"

 

~Apocalypse, A Guide to Survival,  by Scott Davis

 

Expected Date of Publication Fall, 2016

Coming Soon By 

Scott Davis

Coming Soon:

Daniel Elder, son of a controversial Knight and a dark wizard, must over-come the reputations of his parents, and the distrust of his peers, and find the Staff of the Necromancer, before an evil sorcerer can use it to raise a nightmare army of the dead.

"I've had the idea of The Hell's Gate Society in my head since childhood – since my first reading of Bram Stoker's Dracula, in fact.  Frankly, I wasn't ready for the book to be over! I wondered what Van Helsing and the others would do next – it seemed to me that one couldn't know Vampires existed, and not continue hunting them! Of course, these were Victorian Gentlemen, and one simply couldn't have a purpose without dedicating a society to achieving it ... Hell's Gate was born" ~ Scott Davis

"The cards of the Minor Arcana are similar to playing cards: they come in four suits, each of which has an Ace through Ten, then 4 court cards – Page, Knight, Queen, and King. The Suits may vary depending on the theme of the particular Tarot deck you’re using (there are dozens of decks, each with its own style of art, and symbology.) The most commonly-used deck, The Rider-Waite, commissioned by Arthur Waite, and drawn by Pamela Colman-Smith, which we’ll use for most of this book, uses the following suits: Swords, Wands, Cups, and Pentacles. The cards of the Minor Arcana deal with mundane, day-to-day events or issues. In contrast, the 22 cards of the Major Arcana, deal with big, important issues, and potentially life-changing events.

 

The cards of the Major Arcana include those you’ve probably seen in movies, like Death, The Hanged Man, The Fool, and The Lovers. They can seem ominous – until you realize that none of them mean what you think they do! To be more accurate, most of them bear meanings much more common than the ones you might imagine. The Fool, for instance, can, indeed, refer to foolishness, but is much more commonly about inexperience, or innocence. Similarly, while Death certainly can refer to loss of life, it much more commonly is about a profound change – a chapter of your life that must end before the next can begin."

 

~A Tarot Guide for Beginners, by Scott Davis

 

Expected Date of Publication Summer, 2017

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